One of the powerful features of Luminar 4 is the ability to have multiple layers and to change how these layers are blended to achieve an artistic vision. The blending mode within Luminar 4 looks at the content of the two layers and will make changes to the image based on the content of both.

Whilst ‘Normal’ is the default blend mode for layers within Luminar 4 there are also a range of other blend modes which are worth experimenting with to see which best fits your vision.

Whilst this is not a comprehensive list, the various blend modes and their brief explanation are included below [1]:

Blend Modes

Blend ModeDescription
NormalThe default mode performs no additional change to how layer contents interact.
DarkenPixels lighter than blend are replaced; darker ones are not
MultiplyIs similar to drawing strokes on the image with markers. The colors of the top layer are blended with the image.
Color BurnEvaluates each channel; darkens base by increasing contrast.
LightenEvaluates each channel; it then uses base or blend Color (whichever is lighter).
ScreenUses a lighter Color. It is useful for “knocking” black out of a layer.
OverlayOverlays existing pixels while preserving highlights and shadows of base.
Soft LightThe effect is similar to shining a diffused spotlight on the image.
Hard LightEffect is similar to shining a harsh spotlight on the image.
DifferenceEvaluates each channel and subtracts or inverts depending on brightness.
SubtractLooks at the Color in each channel and subtracts the blend from the base.
HueUses luminance and saturation of the base and the hue of the blend.
ColorPreserves grey levels. It’s very useful for coloring and tinting.
LuminosityIs the inverse effect from the Color mode.

Table Information obtained from Skylum Website


References & Endnotes;


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